
- HOW TO GET MODS ON MINECRAFT 7.2 MOD
- HOW TO GET MODS ON MINECRAFT 7.2 UPDATE
- HOW TO GET MODS ON MINECRAFT 7.2 CODE
Tip: ONLY use those functions in GameData that are marked as public API as internal API may change in 1.8.
HOW TO GET MODS ON MINECRAFT 7.2 MOD
LexManos: Restructure block and item mapping data in world save and network to potentially expand to custom mod ID registry syncing. LexManos: Add joptsimple as a server required library. Sacabrarsyed: added mappings to default adle LexManos: Take control over Item.BLOCK_TO_ITEM map and register Block's to this map from GameRegistry. Switched the class names for BiomeGenForest $1 and $2 as Fernflower decompiled Such as EntityItems, In minecarts, Held by entities, anyhting that isn't in world. This class is used to render any tile entities in a non-location specific major

Renamed TileEntityRendererChestHelper -> TileEntityItemStackRenderer LexManos: General class name cleanup, spelling mistakes and FF decompile issues.
HOW TO GET MODS ON MINECRAFT 7.2 UPDATE
LexManos: Update TerminalTransformer for new FML package. Note: 1.7.10 builds are bug fixes only while FML/Forge for 1.8 stabelizes.
HOW TO GET MODS ON MINECRAFT 7.2 CODE
LexManos: Remove debug code that was causing console spam in Forge.įix FML's package for net.miencraftforge on maven. Modders DO NOT touch the registry in Block directly. LexManos: Automatically register BlockStates when block is initally registered, and clear the list when new snapshots are injected. LexManos: Removed unneeded rebuild, was toying with where to put it. LexManos: Add the ability to register custom variant names in ModelBakery. Parker Young: Re-enabled Entity-Render registrationĬhanged pass-thru method name to fix MCP name conflictįixed a few old javadoc object name mistakes LexManos: Add details message to MissingModsException and WrongMinecraftVersionException to make the Crash logs more useful. LexManos: Add duplicate protection to ModDiscoverer, do not process files in the mods directory if we already found them in the classpath. Prevents potential CMEs when login event takes to long to fire. LexManos: Finalize modded handshakes in the World tick thread. LexManos: Update Dev mcp mappings to 11-30 snapshot. Mojang should of matched these up but they didn't. LexManos: Unlink banner block and item id. FMLMissingMappingsEvent/FMLModIdMappingEvent should fire with correct names now.Įnsure that EntitySpawn and OpenGUI packets are handled in the world thread.Īlso log all errors that are thrown in FutureTasks.


LexManos: Finish removing marker in mapping entry names. Lumien231: Save the mod list of players in their NetworkDispatcher (Make it accessable for mods)Įmilevankrieken: Fixed getEffectiveSide() for Netty Server threads By excluding only the specific log4j2 QueueLogAppender, mods can also transform the classes in the package. This means mods can't transform authlib for example which doesn't need to be excluded for the UI to work. Right now the complete com.mojang package is excluded from the LaunchClassLoader on the server. Exclude only log4j2 queue from class loader
